In DND 5E you can choose from any of the 12 allowed classes in the game. These are the Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, and the Wizard.
Since each class comes with different traits, so you have to get all the details reminded before choosing a class for your game.
Below is a list of classes, organized by primary abilities alongside descriptions from the Player’s Handbook. Several classes appear in more than one category because they work well with any of the two possible primary abilities.
Table of Contents
All Classes in DND 5E:
Here are all the main Classes in the Dungeons and Dragons 5E game so far. These Classes are divided into 12 main categories so far.
The main traits of all these Classes are as follows:
Strength
Barbarian: “A fierce warrior of primitive background who can enter a battle rage.”
Fighter: “A master of martial combat, skilled with a variety of weapons and armor.”
Paladin: “A holy warrior bound to a sacred oath.”
Charisma
Bard: “An inspiring magician whose power echoes the music of creation.”
Sorcerer: “A spellcaster who draws on inherent magic from a gift or bloodline.”
Paladin: “A holy warrior bound to a sacred oath.”
Warlock: “A wielder of magic that is derived from a bargain with an extraplanar entity.”
Wisdom
Cleric: “A priestly champion who wields divine magic in service of a higher power.”
Druid: “A priest of the Old Faith, wielding the powers of nature—moonlight and plant growth, fire and lightning—and adopting animal forms.”
Monk: “A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection.”
Ranger: “A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization.”
Dexterity
Monk: “A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection.”
Fighter: “A master of martial combat, skilled with a variety of weapons and armor.”
Rogue: “A scoundrel who uses stealth and trickery to overcome obstacles and enemies.”
Ranger: “A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization.”
Intelligence
Wizard: “A scholarly magic-user capable of manipulating the structures of reality.”
Base Classes in DND 5E:
While most common folks have shared ale with a fighter or perhaps even seen a wizard perform an awesome act of magic, these are not the only adventurers known to legends and history. The following character classes present new options for players and greater variety for a Game Master’s cast of non-player characters. The base classes are equivalent in power to the core classes.
Game Masters are encouraged to allow players to choose freely from these classes, but each GM must make a personal decision about what is and isn’t allowed in his campaign, and the relative prevalence of such character classes in his or her world. Each new class presents interesting character themes and special ones.
Class | Discreption | Source |
---|---|---|
Alchemist | The alchemist is the master of alchemy, using extracts to grant him great power, mutagens to enhance his form, and bombs to destroy his enemies. | |
Cavalier | Mounted upon his mighty steed, the cavalier is a brave warrior, using his wit, charm, and strength at arms to rally his companions and achieve his goals. | |
Gunslinger | A rare warrior who forgoes blades and bows in favor of the mysterious art of black powder. | |
Inquisitor | Scourge of the unfaithful and hunter of horrors, the inquisitor roots out the enemies of her faith with grim conviction and an array of divine blessings. | |
Magus | The magus blends both the mage’s arts and the warrior’s arms with devastating results, slicing apart foes and blasting them with eldritch flames. | |
Omdura1 | Acting as divine warriors, omduras embody the tenets of their gods and serve as divine vessels. | |
Oracle | Drawing upon divine mysteries, the oracle channels divine power through her body and soul, but at a terrible price. | |
Shifter | Whether riding on the wind as a falcon or hiding in some fetid bog waiting to strike, the shifter is a true master of the wild. | |
Summoner | Bonded to a mysterious creature called an eidolon, the summoner focuses his power on strengthing that connection and enhancing his strange, otherworldy companion. | |
Witch | Lurking on the fringe of civilization, the witch makes a powerful connection with a patron that grants her strange and mysterious powers through a special familiar. | |
Vampire Hunter1 | A vampire hunter pits his abilities not just against the creatures of the night, but also their terrifying undead overlords: vampires. | |
Vigilante2 | By day, the vigilante maneuvers through society, dealing with other nobles or inf luential individuals. By night, he dons a disguise and an utterly different set of goals, taking the fight to his foes and solving problems with a blade when words will not suffice. |