PS5 Pro PSSR 2.0: Every Game Updated & Full Guide (2026)

Last Updated: March 18, 2026 | Based on official PlayStation Blog announcement (March 16, 2026) and verified third-party analysis Article will be updated as Sony confirms additional PSSR 2.0 supported titles.

On March 16, 2026, Sony pushed one of the most significant PS5 Pro updates since the console launched — the PSSR 2.0 games list is live, the system software is rolling out globally, and the verdict from Digital Foundry is unambiguous: this is the PS5 Pro PSSR Update that changes everything. Oliver Mackenzie from Digital Foundry put it simply: PSSR 2 is “so big it justifies the existence of PS5 Pro.”

PS5 Pro console with PSSR 2.0 system update March 2026
Sony’s PS5 Pro received its most significant software update on March 16, 2026 — the PSSR 2.0 rollout that transforms image quality across 12 games

If you own a PS5 Pro, this guide covers every game now supported, how the technology works, how to turn it on for your entire library, and how it stacks up against DLSS and FSR on PC. If you are still deciding whether to buy a PS5 Pro, this update materially changes that calculation too.

What Is PSSR 2.0 and Why Does It Matter?

PlayStation Spectral Super Resolution — PSSR — is Sony’s exclusive AI-powered upscaling system built into the PS5 Pro hardware. It works by analyzing every single pixel in each game frame using a neural network, then reconstructing a higher-resolution output. In practice, this allows games to render internally at a lower resolution, such as 1080p, while outputting a sharp 4K image — maintaining high frame rates that would be impossible at native 4K.

PSSR 1.0 launched alongside the PS5 Pro in November 2024, but it quickly became the console’s most controversial feature. Players noticed shimmering on foliage, flickering on thin lines, ghosting on moving objects, and a characteristic soft “peppery” quality in scenes with heavy ray tracing. In some titles, PS5 Pro images looked noticeably worse than the base PS5. For a console that cost $200 more than its predecessor, this was a damaging weakness.

PSSR 2.0 is Sony’s direct answer. According to Sony, it “takes a very different approach to not only the neural network but also the overall algorithm.” This is not an incremental improvement. It is a fundamental rebuild.

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Quick Facts

Update NameUpgraded PSSR (PSSR 2.0)
Rollout DateMarch 16, 2026
First GameResident Evil Requiem (February 27, 2026)
Games at Launch12 officially confirmed
DeveloperSony + AMD (Project Amethyst)
PS5 Pro OnlyYes — no effect on base PS5
Performance Cost~2ms additional GPU overhead
Firmware Version26.02-13.00.00
Cost to PlayersFree — included in system update

PSSR 2.0 Complete Games List — Every Confirmed Title

💡 Can you apply PSSR 2.0 to games not on this list? Yes — Sony added a system-level toggle that applies the upgrade to any game that already supported the original PSSR. See Section 4 for the step-by-step guide.

Now Available — 12 Games Confirmed (March 16, 2026)

These titles have been fully integrated by their developers with the upgraded PSSR algorithm. The improvement is active by default when you play these games with your PS5 Pro system software updated.

GameDeveloperGenrePSSR StatusKey Visual Improvement
Resident Evil RequiemCapcomSurvival HorrorFully integrated (Feb 27 — first ever)Individual hair strands rendered as polygons, fine facial texture detail
Silent Hill 2 RemakeKonamiSurvival HorrorFully integratedImproved motion stability, sharper edge reconstruction
Silent Hill fKonamiSurvival HorrorFully integratedGrass and shadow clarity, smoother overall gameplay feel
Dragon Age: The VeilguardBioWare / EAAction RPGFully integratedStable framerates in both Fidelity and Performance modes
ControlRemedy EntertainmentAction / Third-PersonFully integratedImproved image stability and motion clarity throughout
Alan Wake 2Remedy EntertainmentSurvival HorrorFully integratedBiggest single-game beneficiary — faster response to visibility changes
Senua’s Saga: Hellblade IINinja TheoryAction / NarrativeFully integratedParticle effects significantly improved, key moments sharper
Final Fantasy VII RebirthSquare EnixJRPGFully integratedHair rendering, reduced flickering and afterimage artifacts
Nioh 3Koei TecmoAction RPGFully integratedEdges of natural objects (trees, plants, flowers) sharper
Rise of the RoninKoei TecmoOpen-World ActionFully integratedEnvironmental detail and overall image clarity improved
Monster Hunter WildsCapcomAction / HuntingFully integratedCleaner horizon lines, stable screen-space reflections in Performance mode
Dragon’s Dogma 2CapcomAction RPGFully integratedRefined image clarity and overall visual stability

Coming Soon — Confirmed Patches Incoming

GameDeveloperStatusExpected
Crimson DesertPearl AbyssLaunching March 19, 2026 with PSSR 2 built-inMarch 19, 2026
Assassin’s Creed ShadowsUbisoftPatch confirmed — “coming weeks”TBC
Cyberpunk 2077CD Projekt RedPatch confirmed — major reversal from 2024 “no plans” stanceTBC

Crimson Desert is particularly significant. Pearl Abyss built PSSR 2 into the game from the ground up, enabling a Performance mode that targets 4K/60fps with active ray tracing — something the original PSSR struggled to deliver cleanly.

Cyberpunk 2077’s confirmation is a genuine surprise. In 2024, CD Projekt Red publicly stated it had no plans to introduce a PS5 Pro upgrade. That stance reversed completely following the PSSR 2 rollout.

Future Roadmap — The New Standard

Sony has issued a clear forward-looking statement: “Moving forward, most new PS5 Pro titles will launch with support for this enhanced PSSR.” This confirms PSSR 2.0 as the new baseline, not an optional enhancement. Every major PS5 Pro title from March 2026 onwards is expected to ship with it already integrated.

How PSSR 2.0 Works: The Technology Explained

Understanding why PSSR 2 is such a significant leap requires a brief look at what temporal upscaling actually means — and where the first version fell short.

PSSR 1 vs PSSR 2 before and after comparison Final Fantasy VII Rebirth hair detail
The difference between PSSR 1 and PSSR 2 is visible in Final Fantasy VII Rebirth — hair strands that previously blurred now resolve with individual clarity in Performance mode.

What Went Wrong with PSSR 1.0

temporal upscaler reconstructs image quality by analyzing not just the current frame but also data from previous frames. This accumulated history allows the algorithm to fill in fine detail that a single lower-resolution frame cannot contain. Done well, it produces near-native quality images at a fraction of the rendering cost.

PSSR 1.0’s neural network was capable but limited. It handled clean, simple scenes adequately. The problems emerged in complex scenarios: heavy ray tracing (which produces unpredictable lighting data between frames), foliage with overlapping transparent geometry, thin repeating structures like fences or distant power lines, and fast camera movement. In these situations, PSSR 1.0 broke down visibly — producing the shimmer, grain, and instability that led to accusations that some PS5 Pro versions looked worse than base PS5.

The Three Core Improvements in PSSR 2.0

Sony describes PSSR 2.0 as taking “a very different approach to not only the neural network but also the overall algorithm.” In practice, that means three things:

1. More precise image reconstruction. Fine details that PSSR 1 blurred or lost — individual strands of hair, fabric stitching texture, foliage leaf edges, small text — are now resolved with significantly greater accuracy. Naoki Hamaguchi at Square Enix described the difference in Final Fantasy VII Rebirth: hair is “naturally restored” rather than approximated.

2. Improved motion stability. The new algorithm responds faster to visibility changes between frames. When a character moves, or a light source shifts, PSSR 2 updates its reconstruction more rapidly — reducing the flickering and ghosting artifacts that plagued version 1. Remedy’s Tatu Aalto confirmed Alan Wake 2 benefits especially here, given its heavy use of dynamic lighting.

3. Greater developer flexibility. Because PSSR 2 reconstructs cleanly even from more aggressively lowered base resolutions, developers have new freedom to reduce rendering resolution further and redirect that GPU headroom toward ray tracing, larger world detail, or higher frame rates.

The Project Amethyst Connection

The algorithm and neural network behind PSSR 2.0 directly stem from Project Amethyst — Sony’s formal technology co-development partnership with AMD, announced in 2024. This partnership produced AMD’s FSR 4 for PC, which shipped in early 2025. PSSR 2.0 represents the same technology with an additional six months of refinement specifically for PS5 Pro hardware.

Sony confirmed that AMD’s next FSR update will incorporate these PSSR 2.0 advancements, meaning PS5 Pro owners are currently running upscaling technology that is more advanced than anything publicly available on PC outside of Nvidia’s closed ecosystem. That is a meaningful reversal from the situation in 2024.

The Performance Cost

Perhaps the most impressive technical aspect of PSSR 2.0 is what it does not cost. Testing confirms approximately 2ms of additional GPU processing time for 4K upscaling. At 60fps, where each frame has a budget of roughly 16.6ms, a 2ms overhead is effectively negligible. Developers can implement dramatically better visual quality without a frame rate penalty.

Stochastic Sampling

Sony’s technical documentation references stochastic sampling as a key mechanism — the ability to handle randomly sampled lighting and reflection data (as produced by ray tracing) without losing image stability. This is the specific technical solution to the “peppery grain” that plagued PSSR 1 in ray tracing heavy scenes. PSSR 2.0’s algorithm processes this noisy input and still reconstructs a stable, clean output.

How to Enable PSSR 2.0 on Your PS5 Pro (Step-by-Step)

There are two distinct ways PSSR 2.0 works on PS5 Pro — and understanding both ensures you are getting the best image quality possible from every game in your library.

🔔 This setting is PS5 Pro exclusive. It has absolutely no effect on base PS5 consoles. The upgrade is free and delivered through the March 2026 PS5 system software update (Firmware 26.02-13.00.00).

Method 1 — Officially Patched Games (Automatic)

For any game on the confirmed list in Section 2 that has been patched by its developer, PSSR 2.0 activates automatically. No configuration needed. Simply ensure your PS5 Pro’s system software is up to date — the March 16 update delivers everything. These games use the developer-tuned implementation, meaning the algorithm has been optimized specifically for that title’s rendering pipeline.

Method 2 — System Toggle for Existing PSSR Games

PS5 Pro settings screen showing Enhance PSSR Image Quality toggle in Video Output
Enable the upgrade in under 30 seconds — Settings → Screen and Video → Video Output → Enhance PSSR Image Quality → ON

Sony added a system-level Enhance PSSR Image Quality setting that lets you apply the upgraded algorithm globally to any game that already supported PSSR 1.0 — even without a dedicated game patch. Here is exactly how to enable it:

  1. From the PS5 Pro home screen, open Settings (the gear icon)
  2. Select Screen and Video
  3. Select Video Output
  4. Scroll down to find “Enhance PSSR Image Quality”
  5. Toggle it to ON

That is all. The new algorithm immediately applies to all PSSR-compatible games you play going forward.

Important caveats for the system toggle:

  • Results vary by title. Without developer-specific tuning, the algorithm applies generically and some visual inconsistencies are possible
  • Sony explicitly notes that some titles “may show unexpected visual effects” — the toggle exists precisely because this is not guaranteed to be flawless for every game
  • You can disable the toggle instantly at any time if a specific game looks wrong
  • For the best results with any given game, wait for the developer’s official patch if one is confirmed

PSSR 2.0 vs DLSS 4.5 vs FSR 4 — The Definitive Comparison

Before PSSR 2.0, this comparison was uncomfortable for Sony. The original PSSR frequently compared unfavorably not just to Nvidia’s DLSS but sometimes even to AMD’s FSR — raising legitimate questions about whether the PS5 Pro’s $200 price premium was justifiable. That conversation has changed.

PSSR 2.0 vs DLSS 4.5 vs FSR 4 image quality comparison PS5 Pro
PSSR 2.0 now sits comfortably alongside DLSS 4.5 and FSR 4 — Digital Foundry confirmed the gap has narrowed to “subtle rather than immediately apparent” at living room viewing distances

The Comparison Table

FeaturePSSR 2.0 (PS5 Pro)DLSS 4.5 (Nvidia PC)FSR 4 (AMD PC)
PlatformPS5 Pro onlyNvidia RTX GPUs (PC)AMD / Nvidia / Intel (PC)
TechnologyNeural network AITransformer-based AINeural network AI
Overall image clarityVery good — major leap from v1Best in classVery good
Fine detail (hair, thin lines)Greatly improvedSlightly sharperComparable to PSSR 2
Motion stability / ghostingExcellent — beats FSR 4ExcellentGood — trailing artifacts noted
Ray tracing handlingSignificantly improvedBestGood
Performance overhead~2ms (negligible)Varies by titleVaries by title
System-level toggleYes — works on older titlesNot availableNot available
Developer flexibilityHigh — new algorithmHighHigh
Co-developed withAMD (Project Amethyst)Nvidia proprietaryAMD proprietary
Future updates confirmedYes (Project Amethyst)Regular Nvidia updatesFSR Diamond in development

What the Analysis Shows

Digital Foundry’s Oliver Mackenzie described the leap from PSSR 1 to PSSR 2 as “a big improvement” that closes much of the previous gap with DLSS 4.5 and FSR 4. Alex Battaglia echoed that assessment, confirming that image quality is now at a level that “feels appropriate for premium console hardware.”

The specific areas where PSSR 2.0 has improved most dramatically are the exact areas where version 1 failed most visibly. Fine detail resolution — the hair rendering in Final Fantasy VII Rebirth and Resident Evil Requiem, the grass blades in Silent Hill f, the environmental edges in Nioh 3 — now resolves with precision that was simply absent before.

One notable finding from community analysis: PSSR 2.0 actually outperforms FSR 4 in ghosting resistance. FSR 4 produces faint white trailing artifacts in certain motion sequences — a clipboard being moved, a character turning quickly — where PSSR 2.0 remains clean. This suggests Sony’s additional six months of PS5 Pro-specific refinement has produced a genuinely differentiated result in temporal stability.

DLSS 4.5 remains technically superior at peak sharpness and edge reconstruction in the most demanding scenes — chain-link fences at distance, thin overhead power lines, extremely complex backgrounds. But two contextual factors matter here: first, DLSS 4.5 requires Nvidia RTX hardware and is not available to console players at any price. Second, the difference is now “subtle rather than immediately apparent” at normal living room viewing distances on a 4K television. This is not the gap-defining disparity that existed with PSSR 1.

The Verdict

For a living-room console experience on a 4K television at a standard viewing distance, PSSR 2.0 now delivers image quality that is genuinely competitive with the best AI upscaling available anywhere. The era where PS5 Pro’s upscaler was its most embarrassing feature is over. It has become a legitimate selling point.


Developer Reactions — What Studios Said About PSSR 2.0

All quotes sourced from the official PlayStation Blog post by Sid Shuman, Senior Director, Sony Interactive Entertainment Content Communications, March 16, 2026.


Capcom — Resident Evil Requiem Masaru Ijuin, Capcom “With Resident Evil Requiem, we focused on enhancing the presentation quality of the protagonist through an upgraded version of RE Engine… each individual strand of hair and beard is rendered as a polygon, allowing it to move realistically in response to body motion and wind. The upgraded PSSR has allowed us to elevate our expressiveness by successfully processing these details and textural particularities, which are traditionally difficult to upscale because of their intricacy.” What changed: The first game ever to use PSSR 2.0. Individual facial hair rendered as polygonal geometry — previously too fine for reliable upscaling — now reconstructs accurately.


Konami — Silent Hill f SILENT HILL f Production Team, Konami Digital Entertainment “With the latest PSSR update, SILENT HILL f now delivers an even smoother gameplay experience than before. Fine details – from swaying blades of grass to shadows cast across the ground – are rendered with greater clarity, deepening immersion in the fog-shrouded Japan of the 1960s.” What changed: Organic detail (grass movement, shadow casting) and overall motion smoothness. Konami also confirmed Silent Hill 2 Remake receives the same upgrade simultaneously.


BioWare / EA — Dragon Age: The Veilguard Maciej Kurowski, BioWare Studio Technical Director “We’re delivering a meaningful improvement in image quality while still maintaining stable framerates in Fidelity and Performance modes. Your adventures in Thedas will now feel smoother and more visually refined.” What changed: Image quality gains in both Fidelity (30fps) and Performance (60fps) modes without sacrificing frame rate targets.


Remedy Entertainment — Control and Alan Wake 2 Tatu Aalto, Graphics Technical Director, Remedy Entertainment “The upgraded PSSR improves image upscaling quality and stability. The improvements allow efficient stochastic sampling without sacrificing image stability. The new PSSR responds quickly to visibility changes in games, keeping motion clear while improving temporal stability. Control and, especially, Alan Wake 2 benefit from these improvements on the Pro, resulting in better, more stable image quality.” What changed: Alan Wake 2 is singled out as the biggest beneficiary across both Remedy titles. Its heavy dynamic lighting systems especially benefit from PSSR 2’s faster response to scene changes.


Ninja Theory — Senua’s Saga: Hellblade II Ninja Theory “We have been impressed by the quality of particle effects with this latest update, helping to bring key gameplay moments to life through enhanced visuals. Finding smart optimisations like this to sink players deeper into our worlds, characters and stories is core to how we make games.” What changed: Particle effects — one of Hellblade II’s most visually demanding elements — now reconstruct with improved clarity, heightening key story moments.


Square Enix — Final Fantasy VII Rebirth Naoki Hamaguchi, Director, Square Enix “Compared to the original PSSR, fine details such as character’s hair are naturally restored, and the image processing is more stable due to less flickering and afterimage feeling. Overall, we feel it allows us to create a more immersive gameplay experience with improved graphical quality and stability.” What changed: Hair rendering — one of the most challenging elements for AI upscaling — now resolves naturally. Less flickering and afterimage on character movement.


Koei Tecmo — Nioh 3 and Rise of the Ronin Kohei Shibata, Producer, Koei Tecmo Games “With the PSSR update, we are able to show the features that make up the vast open field, especially edges of natural objects such as trees, plants and flowers, even sharper than before.” What changed: Foliage and natural environment edge rendering — specifically the areas where PSSR 1 shimmer was most visible in open-world environments.

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PSSR History: From PS5 Pro’s Biggest Problem to Its Best Feature

Understanding how dramatic this improvement is requires knowing what PSSR 1.0 put players through.

November 2024 — PS5 Pro launches with PSSR 1.0. Sony positioned PSSR as the PS5 Pro’s defining technical advantage — its equivalent of Nvidia’s DLSS moment for console players. The PS5 Pro hardware includes a dedicated AI block delivering 300 TOPS (Tera Operations Per Second) specifically to accelerate machine learning upscaling, operating alongside 16.7 teraflops of GPU compute. Expectations were high.

Late 2024 — The criticism begins. Digital Foundry testing and community analysis quickly identified consistent weaknesses. In ray tracing heavy scenes, PSSR 1.0 produced visible grain and noise. Foliage shimmered. Thin repeated structures — chain link fences, distant power lines, lattice patterns — showed instability. Fast motion revealed ghosting. In headline titles including some of the PS5 Pro’s flagship showcase games, image quality benchmarks showed the Pro looking noticeably softer than the base PS5 at its native settings. For a $699 console, this was a damaging narrative.

2024 — Project Amethyst partnership formally announced. Sony and AMD announce co-development of machine-learning graphics technology under the Project Amethyst initiative. This is the partnership that produced AMD’s FSR 4 — which shipped for PC in early 2025 showing genuine improvement over FSR 3. The same co-development work feeds back into PSSR refinement.

February 27, 2026 — Resident Evil Requiem: the first sign Mark Cerny, the lead architect of PS4, PS5, and PS5 Pro, announces via PlayStation Blog that an upgraded PSSR is coming to PS5 Pro in March. Resident Evil Requiem, launching the same day, is the first title to ship with the advanced implementation. Community response to early Resident Evil Requiem footage is immediately and notably more positive than typical PSSR 1 reactions.

March 16, 2026 — Firmware 26.02-13.00.00 rolls out globally. Sony’s system software update begins phased rollout at 10:00 PM Pacific. Twelve games confirmed at launch. The system-wide “Enhance PSSR Image Quality” toggle goes live. Digital Foundry publishes the first deep-dive technical analysis. Oliver Mackenzie describes PSSR 2 as “a big improvement over PSSR 1, so big it justifies the existence of PS5 Pro.”

March 19, 2026 — Crimson Desert launches with PSSR 2 as standard. Pearl Abyss ships Crimson Desert with PSSR 2.0 fully integrated — the first new release to use it from launch, confirming Sony’s stated direction that future PS5 Pro titles will ship with PSSR 2 as standard.

Coming weeks — More titles confirmed, Assassin’s Creed Shadows and Cyberpunk 2077 patches confirmed. The latter is particularly notable given CD Projekt Red’s explicit 2024 statement ruling out a PS5 Pro upgrade.

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FAQ — PS5 Pro PSSR 2.0 Questions Answered

What is PSSR 2.0 on PS5 Pro?

PSSR 2.0 is an upgraded version of Sony’s AI-powered upscaling system, PlayStation Spectral Super Resolution, exclusive to the PS5 Pro. It uses a new neural network and algorithm developed with AMD through Project Amethyst to reconstruct sharper, more stable 4K images from lower internal render resolutions. The upgrade rolled out on March 16, 2026 via a PS5 system software update.

What games support PSSR 2.0?

As of March 2026, twelve games have been officially patched: Resident Evil Requiem, Silent Hill 2 Remake, Silent Hill f, Dragon Age: The Veilguard, Control, Alan Wake 2, Senua’s Saga: Hellblade II, Final Fantasy VII Rebirth, Nioh 3, Rise of the Ronin, Monster Hunter Wilds, and Dragon’s Dogma 2. Crimson Desert launches with PSSR 2 on March 19, and patches for Assassin’s Creed Shadows and Cyberpunk 2077 are confirmed for the coming weeks.

Is PSSR 2.0 free?

Yes, completely free. The upgrade is delivered as part of the standard PS5 system software update (Firmware 26.02-13.00.00). No purchase, subscription, or DLC is required.

Does PSSR 2.0 work on the base PS5?

No. PSSR is exclusive to the PS5 Pro hardware, which contains dedicated machine learning acceleration hardware not present in the standard PS5. The Enhance PSSR Image Quality setting will not appear in base PS5 system settings.

How do I turn on PSSR 2.0?

For patched games, it activates automatically after the system update. For older PSSR-compatible games without a specific patch, go to Settings → Screen and Video → Video Output → toggle on “Enhance PSSR Image Quality.” See Section 4 of this guide for the full step-by-step walkthrough.

Is PSSR 2.0 better than DLSS?

PSSR 2.0 is now much closer to DLSS 4.5 in quality — a significant change from PSSR 1.0, which often lagged behind even AMD’s FSR. Digital Foundry testing confirms PSSR 2 surpasses FSR 4 in ghosting resistance and approaches DLSS 4.5 in fine detail reconstruction. DLSS 4.5 retains a narrow technical edge in the most demanding scenarios, but for a living-room 4K television experience, the gap is now subtle rather than obvious.

Will more games get PSSR 2.0?

Yes. Sony has confirmed that “most new PS5 Pro titles will launch with support for this enhanced PSSR” going forward. Expect PSSR 2 to become a standard launch feature rather than an after-the-fact patch for future PS5 Pro releases.

What was wrong with PSSR 1.0?

PSSR 1.0 struggled with complex scenes — particularly ray tracing, fine repeating geometry like fences, fast motion, and foliage with overlapping transparency. It produced visible shimmering, ghosting, and grain that in some titles made PS5 Pro images look softer than the base PS5. PSSR 2.0 specifically addresses all of these failure modes.

Does PSSR 2.0 affect frame rates or performance?

The performance overhead is approximately 2ms of additional GPU time for 4K upscaling. At 60fps (where each frame has a 16.6ms budget), this is negligible. You will not notice any frame rate impact from enabling PSSR 2.0.

What is Project Amethyst?

Project Amethyst is the co-development technology partnership between Sony and AMD, formally announced in 2024. The partnership focuses on machine-learning upscaling and graphics technology. AMD’s FSR 4 (for PC) was the first publicly released product of this collaboration. PSSR 2.0 is the second, incorporating six additional months of PS5 Pro-specific refinement beyond the FSR 4 baseline. Sony has confirmed that AMD’s next FSR update will incorporate the PSSR 2.0 advancements, meaning the partnership flows in both directions.

Is Cyberpunk 2077 getting a PS5 Pro PSSR 2.0 patch?

Yes. CD Projekt Red confirmed a free PS5 Pro update for Cyberpunk 2077 is coming “in the not-too-distant future” — a major reversal from the studio’s 2024 position of having “no plans” for a PS5 Pro upgrade. No specific release date has been confirmed.

Does PSSR 2.0 activate automatically or do I need to do something?

For officially patched games (see the full list in Section 2), PSSR 2.0 is active automatically after the March 2026 system update — no settings change required. For other PSSR-compatible games not yet patched, you need to manually enable the system-level toggle in Settings → Screen and Video → Video Output → Enhance PSSR Image Quality.

What This Means for PS5 Pro Owners and Future Buyers

If You Already Own a PS5 Pro

The March 2026 update delivers on the promise Sony made when the PS5 Pro launched 16 months ago. Games you already own and have already played — Alan Wake 2, Final Fantasy VII Rebirth, Monster Hunter Wilds, Dragon Age: The Veilguard — are now meaningfully better looking without spending a single additional dollar. Enable the system toggle and revisit any of these titles. You will notice the difference.

The system-level toggle also means that even games without official patches can benefit. The results may not be perfectly tuned, but for most PSSR-compatible titles, the Enhance PSSR Image Quality toggle will produce a cleaner image than you experienced at launch.

If You Are Considering Buying a PS5 Pro

PSSR 2.0 materially changes the PS5 Pro value argument. The console’s primary criticism — that its headline upscaling feature delivered disappointing results — has been answered. With Sony confirming that most future PS5 Pro titles will ship with PSSR 2 as standard, the gap between the Pro and the base PS5 in real-world image quality will only widen over time.

The Bigger Picture

Because PSSR 2.0 technology stems from the Project Amethyst AMD partnership, and because AMD’s next FSR update will incorporate the same advancements, Sony’s investment in co-development is generating returns for the wider industry. PS5 Pro owners are effectively playing on upscaling technology that will power the next generation of PC gaming as well. That is a different relationship between console and PC graphics advancement than anything we have seen before.

Conclusion

The March 2026 PS5 Pro PSSR 2.0 update is one of the most consequential software releases in PlayStation history — a free, system-wide upgrade that transforms the visual quality of a console already in millions of homes. The PSSR 2.0 games list will only grow from here, with Sony confirming it as the new standard for all future PS5 Pro titles.

Bookmark this page. The games list will be updated the moment Sony confirms additional titles. Patches for Assassin’s Creed Shadows and Cyberpunk 2077 are already in progress, and with the Project Amethyst pipeline producing ongoing refinements, further PSSR improvements are likely in 2026 and beyond.

If you have not yet enabled the upgrade on your PS5 Pro, do it now: Settings → Screen and Video → Video Output → Enhance PSSR Image Quality → ON. Then load up Alan Wake 2 or Final Fantasy VII Rebirth and see what this console was always supposed to look like.

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