The Seance of Blake Manor Codes september 2026: Every Lock, Door, and Secret Entrance
You’re stuck at a locked safe. A search led you here. Before anything else, let’s clear something up. This is when The Seance of Blake Manor Codes came to the rescue.
The fast answer. The Seance of Blake Manor is a real, standalone mystery game on Steam. It’s not a Roblox game. There’s no redeemable promo code system for currency or cosmetics here. Every “code” in this game is a puzzle solution, tied to the story, hidden in a journal or a notice board or a wall column somewhere in the manor.

This guide gives you every confirmed code, how to actually enter them, and the missable moments that can end your run early if you’re not careful.
Also on Axeetech: The Seance of Blake Manor Walkthrough
This Isn’t a Roblox Game
Worth stating plainly, since some content online gets this wrong. The Seance of Blake Manor is a three-day supernatural detective mystery, available on Steam.
You investigate guests. You uncover their personal mysteries. You solve locked boxes and doors using clues scattered through the manor. None of that involves a redeem-code screen or in-game currency.
If you saw a version of this article talking about boosting your inventory or unlocking limited-time items with a code, that’s describing a different kind of game entirely, not this one.
The Seance of Blake Manor Codes: All Passwords, Door Locks, Safe Codes 2026:
Here is the list of all the updated Lock codes, door codes, and passwords all in one place.
Combination Safes
These use dial-based numeric codes. Here’s every confirmed one.
| Location / Puzzle | Code / Answer | Purpose |
|---|---|---|
| Stables Safe | 26-14-32 | Opens the safe in the Stables |
| Manager’s Office Safe | 37-22-34 | Opens the Manager’s Office safe |
| Blake Manor Safe | 16-15-39 | Opens Blake Manor’s safe |
| Room 1 Lockbox | 34525 | Opens Room 1 lockbox |
| Room 16 Lockbox | 1583 | Opens Room 16 lockbox |
| Room 18 Lockbox | 451 | Opens Room 18 lockbox |
| Room 19 Lockbox | HOGD | Opens Room 19 lockbox |
| Wine Cellar | 7871 | Opens the Wine Cellar lock |
| Men’s Dormitory | 1-3-4-1-1 | Opens the symbol lockbox |
| Women’s Dormitory | 2-1-4-4-3-5 | Opens the symbol lockbox |
| Bath House / Supply Closet | + ᗡ △ ♢ | Opens the hidden Bath House route |
| Skull / Blake Manor | W-I-Fe | Solves the skull puzzle |
| Mister Dupré Spirit Board | ASHESTOASHES | Completes the firepit sequence |
| Basement Piano | 7-1-6-3-2 | Solves the piano puzzle |
| Cleaning Solution | Water + lye + 2 scoops powdered chlorine/laundry powder + ethanol | Creates the required cleaning solution |
| Phrenology Bust | W-I-Fe | Solves the laboratory puzzle |
Some old code
| Safe | Code | Where the Code Comes From |
|---|---|---|
| Stables | 26-14-32 | Found on a wooden column of the barn, easy to miss |
| Manager’s Office | 37-22-34 | Found inside the manager’s quarters in the basement |
| Blake’s Manor | 16-15-39 | Translate the word SPY into atomic numbers using the periodic table |

Room and Lockbox Codes
These sit inside specific rooms, tied to items or documents you’ll find nearby.

| Location | Code | Where the Code Comes From |
|---|---|---|
| Room 1 door | 34525 | Found inside Ms. Lau’s diary, in Room 3 |
| Room 16 lockbox | 1583 | Found in the same room |
| Room 18 lockbox | 451 | Found in locker 11, inside the changing room |
| Room 19 lockbox | HOGD | See the correction note below |
A Correction Worth Knowing
Some guides list the Room 19 code as “HODG.” That’s not accurate.

The official Steam Community guide’s own comment thread includes a direct correction from contributors: the real code is HOGD, not HODG. Use HOGD. If you tried the other version and it failed, that’s why.
Environmental Puzzle Codes
These require actually solving something, not just finding a written number.
Wine Cellar lock: 7871. Find the wine name written backward on the Servants Hall notice board. Identify its listed vintage year. Reverse that year’s digits, and you have your code.
It is derived from a message on a notice board; the wine’s name is reversed, so you enter the year listed backward. (A patch was released to fix an issue where the Wine Cellar lock would become invisible for some players).

Skull Entrance, Phrenology Bust code: W-I-Fe. Located in the Blake Residence Lab. The solution comes from atomic numbers 74, 53, and 26 on the periodic table. Cross-reference these against the in-game Esoteric Book’s table of numbers and elements to confirm the letters.
Secret Entrances
One hidden passage uses a symbol code instead of numbers or letters.

Bath House hidden door, found inside the Supply Closet. The code is a sequence of four symbols: a plus sign, a backward D, a triangle, and a diamond, entered in that order. The clue for this one is located in Ms. Deane’s journal.
How to Actually Enter These Codes
Knowing the numbers isn’t always enough. The mechanic matters too.
For three-number combination safes, turn the dial left for the first number. Turn it right for the second. Turn it left again for the third. Then press Check to confirm.

Enter the correct numbers without following that turning pattern, and the lock may not open at all. This trips people up more than the codes themselves.
Two boxes in the manor use symbol codes instead. Each symbol represents a position, counted left to right. Press them in that positional order, not randomly.
Critical Missables to Avoid
Codes get you through locks. These moments can end your run or lock you out of a good ending entirely.
| Moment | What Happens If You Get It Wrong |
|---|---|
| Exiting after Miss Deane’s departure (Day One) | Exiting through the main door ends your run immediately. Use the office window instead |
| Master keys cutscene (Day Two, 9 PM to midnight, Atrium) | Miss this window, and certain rooms stay inaccessible longer |
| Bath House investigation | The door stays sealed until you get the key clue from investigating Miss Deane |
| Basement access | Locked until Day 3. Enter near the Stables, get the key inside, then use the West Tower for re-entry later |
| Entering the Blake Residence | Time stops passing normally. Most character fates lock in permanently once you cross this point |
All Key Locations
Here are the locations for some of the most important keys in the game:
- North East Corridor Key: Found by searching under the bed in Unassigned Room: 07 in the Northern Pass Corridor.
- South East Corridor Key: Found in a room in the South East Corridor.
- Basement Keys: Found on a table in the southeast corner of the Store Room in the Basement. These grant access to the Men’s Dormitories, First Floor South West Corridor rooms, and other basement entrances.
- Women’s Dormitory Key: Found inside an Apron in the Chef’s Office in the Basement.
- Blake Residence Key: Given to you for attending the Silent Dinner event at 8:00 PM.
- Key to Mister Ó Finn’s Room: Found in the Basement.
Before You Enter the Blake Residence
Make a manual save first. This is the point of no return for most character storylines.
Three characters are the exception: Coventry, Marquess Blake, and Walter Blake. Their answers come in the endgame itself, regardless of what you’ve done beforehand. Everyone else’s fate locks in the moment you cross into the Residence.
Don’t Skip the Odd Stone
You’ll get this item using the safe code 16-15-39, in the Empty Bedroom. It protects you during the séance itself.

This is the one item in the whole game you shouldn’t skip. Grab it before moving forward.
Supply Closet Code (Bath House)
The code for the Supply Closet panel is a sequence of symbols: + ᗡ △ ♢ (plus sign, backward “D”, triangle, diamond).
These symbols correspond to a page from Ms. Deane’s journal. After opening the panel, you will need a Key found during “The Trail” mystery to open Locker 11.
Map and the Basement
- Map: The game features a map you can check to navigate. A “Room Plan” picture in the northeast part of the Atrium fills in the First Floor map.
- Basement: The Basement is a major location you can investigate starting at 12:00 PM on Sunday. You can enter through a door in the Stables that opens at that time. Completing the Basement mystery is necessary to access the Blake Residence for the séance.
Stuck on a Lock With No Obvious Clue?
Here’s a general rule that solves most situations.
Roughly two-thirds of locks in this game are solved using clues found in the same room. Check there first, thoroughly.
If nothing local fits, the answer is usually in one adjacent wing, not some far-off area of the manor. Work outward from where you’re stuck before assuming you need to backtrack across the whole map.
A Must-Read: The Séance of Blake Manor Black Screen Issue Fixed
Frequently Asked Questions
Is The Seance of Blake Manor a Roblox game?
No. It’s a standalone mystery game available on Steam. It doesn’t have a redeemable promo code system.
What is the Blake Manor safe code?
16-15-39. It comes from translating the word SPY into periodic table atomic numbers.
What’s the correct code for the Room 19 lockbox?
HOGD. Some guides list it incorrectly as HODG, but the official Steam Community guide’s contributors corrected this directly.
How do I actually enter a combination on the dial safes?
Turn left for the first number, right for the second, left again for the third, then press Check.
Where’s the secret entrance to the Bath House?
Inside the Supply Closet. The code is a plus sign, a backward D, a triangle, and a diamond, in that order.
What happens if I exit through the wrong door after Miss Deane’s departure?
Exiting through the main door ends your run immediately. Use the office window beside the door instead.
What should I do before entering the Blake Residence?
Make a manual save. Finish any character mysteries you care about first, since most fates lock in permanently once you cross that threshold.
What is the Odd Stone, and why does it matter?
An item from the Empty Bedroom safe, code 16-15-39. It protects you during the séance and shouldn’t be skipped.
Quick Reference Summary
| Question | Answer |
|---|---|
| Is this a Roblox game | No, a Steam mystery game |
| Blake Manor safe code | 16-15-39 |
| Correct Room 19 code | HOGD |
| Dial turning pattern | Left, right, left |
| Item you shouldn’t skip | The Odd Stone |
| Point of no return | Entering the Blake Residence |
Axee Davies is the founder of AxeeTech, publishing gaming guides, codes, and Windows how-tos since March 2013. A tech enthusiast for 13+ years — starting with smartphones and Android rooting — he now runs a site that puts out a new guide every day for Roblox players, traders, and Windows users. More about AxeeTech
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