The Seance of Blake Manor Codes september 2026: Every Lock, Door, and Secret Entrance

You’re stuck at a locked safe. A search led you here. Before anything else, let’s clear something up. This is when The Seance of Blake Manor Codes came to the rescue.

The fast answer. The Seance of Blake Manor is a real, standalone mystery game on Steam. It’s not a Roblox game. There’s no redeemable promo code system for currency or cosmetics here. Every “code” in this game is a puzzle solution, tied to the story, hidden in a journal or a notice board or a wall column somewhere in the manor.

The Seance of Blake Manor Codes on the Steam game cover
The Seance of Blake Manor, a Steam mystery game

This guide gives you every confirmed code, how to actually enter them, and the missable moments that can end your run early if you’re not careful.

Also on Axeetech: The Seance of Blake Manor Walkthrough

This Isn’t a Roblox Game

Worth stating plainly, since some content online gets this wrong. The Seance of Blake Manor is a three-day supernatural detective mystery, available on Steam.

You investigate guests. You uncover their personal mysteries. You solve locked boxes and doors using clues scattered through the manor. None of that involves a redeem-code screen or in-game currency.

If you saw a version of this article talking about boosting your inventory or unlocking limited-time items with a code, that’s describing a different kind of game entirely, not this one.

The Seance of Blake Manor Codes: All Passwords, Door Locks, Safe Codes 2026:

Here is the list of all the updated Lock codes, door codes, and passwords all in one place.

Combination Safes

These use dial-based numeric codes. Here’s every confirmed one.

Location / PuzzleCode / AnswerPurpose
Stables Safe26-14-32Opens the safe in the Stables
Manager’s Office Safe37-22-34Opens the Manager’s Office safe
Blake Manor Safe16-15-39Opens Blake Manor’s safe
Room 1 Lockbox34525Opens Room 1 lockbox
Room 16 Lockbox1583Opens Room 16 lockbox
Room 18 Lockbox451Opens Room 18 lockbox
Room 19 LockboxHOGDOpens Room 19 lockbox
Wine Cellar7871Opens the Wine Cellar lock
Men’s Dormitory1-3-4-1-1Opens the symbol lockbox
Women’s Dormitory2-1-4-4-3-5Opens the symbol lockbox
Bath House / Supply Closet+ ᗡ △ ♢Opens the hidden Bath House route
Skull / Blake ManorW-I-FeSolves the skull puzzle
Mister Dupré Spirit BoardASHESTOASHESCompletes the firepit sequence
Basement Piano7-1-6-3-2Solves the piano puzzle
Cleaning SolutionWater + lye + 2 scoops powdered chlorine/laundry powder + ethanolCreates the required cleaning solution
Phrenology BustW-I-FeSolves the laboratory puzzle

Some old code

SafeCodeWhere the Code Comes From
Stables26-14-32Found on a wooden column of the barn, easy to miss
Manager’s Office37-22-34Found inside the manager’s quarters in the basement
Blake’s Manor16-15-39Translate the word SPY into atomic numbers using the periodic table
Dial combination safe in Blake Manor
A combination safe requiring a numeric code

Room and Lockbox Codes

These sit inside specific rooms, tied to items or documents you’ll find nearby.

Ms Lau diary containing a room code clue
Finding a code clue inside a diary
LocationCodeWhere the Code Comes From
Room 1 door34525Found inside Ms. Lau’s diary, in Room 3
Room 16 lockbox1583Found in the same room
Room 18 lockbox451Found in locker 11, inside the changing room
Room 19 lockboxHOGDSee the correction note below

A Correction Worth Knowing

Some guides list the Room 19 code as “HODG.” That’s not accurate.

 Correction notice for the Room 19 lockbox code
The corrected Room 19 lockbox code

The official Steam Community guide’s own comment thread includes a direct correction from contributors: the real code is HOGD, not HODG. Use HOGD. If you tried the other version and it failed, that’s why.

Environmental Puzzle Codes

These require actually solving something, not just finding a written number.

Wine Cellar lock: 7871. Find the wine name written backward on the Servants Hall notice board. Identify its listed vintage year. Reverse that year’s digits, and you have your code.

It is derived from a message on a notice board; the wine’s name is reversed, so you enter the year listed backward. (A patch was released to fix an issue where the Wine Cellar lock would become invisible for some players).

Servants Hall notice board with wine name clue
The wine cellar clue on the notice board

Skull Entrance, Phrenology Bust code: W-I-Fe. Located in the Blake Residence Lab. The solution comes from atomic numbers 74, 53, and 26 on the periodic table. Cross-reference these against the in-game Esoteric Book’s table of numbers and elements to confirm the letters.

Secret Entrances

One hidden passage uses a symbol code instead of numbers or letters.

 Bath House hidden door with symbol code
The Bath House secret entrance symbol code

Bath House hidden door, found inside the Supply Closet. The code is a sequence of four symbols: a plus sign, a backward D, a triangle, and a diamond, entered in that order. The clue for this one is located in Ms. Deane’s journal.

How to Actually Enter These Codes

Knowing the numbers isn’t always enough. The mechanic matters too.

For three-number combination safes, turn the dial left for the first number. Turn it right for the second. Turn it left again for the third. Then press Check to confirm.

Diagram showing dial turning left right left pattern
The correct way to turn the combination dial

Enter the correct numbers without following that turning pattern, and the lock may not open at all. This trips people up more than the codes themselves.

Two boxes in the manor use symbol codes instead. Each symbol represents a position, counted left to right. Press them in that positional order, not randomly.

Critical Missables to Avoid

Codes get you through locks. These moments can end your run or lock you out of a good ending entirely.

MomentWhat Happens If You Get It Wrong
Exiting after Miss Deane’s departure (Day One)Exiting through the main door ends your run immediately. Use the office window instead
Master keys cutscene (Day Two, 9 PM to midnight, Atrium)Miss this window, and certain rooms stay inaccessible longer
Bath House investigationThe door stays sealed until you get the key clue from investigating Miss Deane
Basement accessLocked until Day 3. Enter near the Stables, get the key inside, then use the West Tower for re-entry later
Entering the Blake ResidenceTime stops passing normally. Most character fates lock in permanently once you cross this point

All Key Locations

Here are the locations for some of the most important keys in the game:

  • North East Corridor Key: Found by searching under the bed in Unassigned Room: 07 in the Northern Pass Corridor.
  • South East Corridor Key: Found in a room in the South East Corridor.
  • Basement Keys: Found on a table in the southeast corner of the Store Room in the Basement. These grant access to the Men’s Dormitories, First Floor South West Corridor rooms, and other basement entrances.
  • Women’s Dormitory Key: Found inside an Apron in the Chef’s Office in the Basement.
  • Blake Residence Key: Given to you for attending the Silent Dinner event at 8:00 PM.
  • Key to Mister Ó Finn’s Room: Found in the Basement.

Before You Enter the Blake Residence

Make a manual save first. This is the point of no return for most character storylines.

Three characters are the exception: Coventry, Marquess Blake, and Walter Blake. Their answers come in the endgame itself, regardless of what you’ve done beforehand. Everyone else’s fate locks in the moment you cross into the Residence.

Don’t Skip the Odd Stone

You’ll get this item using the safe code 16-15-39, in the Empty Bedroom. It protects you during the séance itself.

The Odd Stone item in the Empty Bedroom
The Odd Stone, the one item you shouldn’t skip

This is the one item in the whole game you shouldn’t skip. Grab it before moving forward.

Supply Closet Code (Bath House)

The code for the Supply Closet panel is a sequence of symbols: + ᗡ △ ♢ (plus sign, backward “D”, triangle, diamond).

These symbols correspond to a page from Ms. Deane’s journal. After opening the panel, you will need a Key found during “The Trail” mystery to open Locker 11.

Map and the Basement

  • Map: The game features a map you can check to navigate. A “Room Plan” picture in the northeast part of the Atrium fills in the First Floor map.
  • Basement: The Basement is a major location you can investigate starting at 12:00 PM on Sunday. You can enter through a door in the Stables that opens at that time. Completing the Basement mystery is necessary to access the Blake Residence for the séance.

Stuck on a Lock With No Obvious Clue?

Here’s a general rule that solves most situations.

Roughly two-thirds of locks in this game are solved using clues found in the same room. Check there first, thoroughly.

If nothing local fits, the answer is usually in one adjacent wing, not some far-off area of the manor. Work outward from where you’re stuck before assuming you need to backtrack across the whole map.

A Must-Read: The Séance of Blake Manor Black Screen Issue Fixed

Frequently Asked Questions

Is The Seance of Blake Manor a Roblox game?

No. It’s a standalone mystery game available on Steam. It doesn’t have a redeemable promo code system.

What is the Blake Manor safe code?

16-15-39. It comes from translating the word SPY into periodic table atomic numbers.

What’s the correct code for the Room 19 lockbox?

HOGD. Some guides list it incorrectly as HODG, but the official Steam Community guide’s contributors corrected this directly.

How do I actually enter a combination on the dial safes?

Turn left for the first number, right for the second, left again for the third, then press Check.

Where’s the secret entrance to the Bath House?

Inside the Supply Closet. The code is a plus sign, a backward D, a triangle, and a diamond, in that order.

What happens if I exit through the wrong door after Miss Deane’s departure?

Exiting through the main door ends your run immediately. Use the office window beside the door instead.

What should I do before entering the Blake Residence?

Make a manual save. Finish any character mysteries you care about first, since most fates lock in permanently once you cross that threshold.

What is the Odd Stone, and why does it matter?

An item from the Empty Bedroom safe, code 16-15-39. It protects you during the séance and shouldn’t be skipped.

Quick Reference Summary

QuestionAnswer
Is this a Roblox gameNo, a Steam mystery game
Blake Manor safe code16-15-39
Correct Room 19 codeHOGD
Dial turning patternLeft, right, left
Item you shouldn’t skipThe Odd Stone
Point of no returnEntering the Blake Residence

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