The Seance of Blake Manor Walkthrough: Full Day-by-Day Guide
Three days. A whole manor full of secrets. No idea where to even start. Here is the complete The Seance of Blake Manor Walkthrough for you.
Here’s the fast answer. This is a real Steam mystery game, not a Roblox title, and there’s no redeemable code system to worry about. What you actually need is a clear path through Day One, Day Two, Day Three, and the Blake Residence endgame.

That’s exactly what this guide gives you, in order.
What Seance of Blake Manor Game Actually Is
Worth stating clearly first. The Seance of Blake Manor is a three-day supernatural detective mystery, available on Steam.
You investigate guests. You uncover their personal mysteries. You avoid getting caught entering rooms while people are around, and you solve locked boxes and doors using clues scattered through the manor.
None of that involves redeem codes or in-game currency. If you saw content describing this as a Roblox game, that’s simply inaccurate.
The Seance of Blake Manor Walkthrough: Day One: Set the Foundation
Your first day is about establishing the groundwork. Explore, gather early evidence, and pay close attention to one specific moment.
The Missable That Can End Your Run
After you resolve the event involving Miss Deane’s departure, you have a critical choice to make. Exit through the office window beside the door, not the main door.

Exiting through the main door ends your run immediately. This is the single most important thing to know about Day One.
Day Two: Timing Matters Now
Day Two introduces real time pressure. Miss the wrong window, and you’ll pay for it later.
The Master Keys Cutscene
A cutscene occurs specifically between 9 PM and midnight, in the Atrium. It grants a master keys note.

Miss this window, and access to certain rooms gets delayed. Keep an eye on the clock during this stretch.
Also Read: The Seance of Blake Manor Black Screen Issue
Eavesdropping on Guests
Guest conversations happen on a schedule at Atrium landings. You’ll need to be near a balcony or stairwell at the right time to catch them.

Specific pairs worth watching for include Joyce, Mantovani, and Murphy, among others. These aren’t optional flavor text. They feed real investigation progress.
The Forged Letter Puzzle
This one requires close attention to detail. Compare signatures attributed to a guest named Evelyn, one from a guest book and one from a manager’s letter.
Look for specific letterform inconsistencies. These mismatches feed directly into an investigative hypothesis you’ll need later.
Day Three: The Basement Opens
Your third day unlocks new territory. The Basement becomes accessible, and it’s worth prioritizing.
Enter from the area near the Stables. You’ll find a key inside that lets you re-enter later through the West Tower.

Two characters temporarily block part of the Basement investigation. You can explore early rooms, but you won’t complete the full investigation until they move elsewhere in the story.
Before You Enter the Blake Residence
This is the point of no return. Prepare carefully before crossing this threshold.
Make a manual save first. Once inside, normal time stops passing, and most character fates lock in permanently.
Endgame-Exclusive Characters
Not everyone’s story resolves the same way. Some characters are handled entirely differently.

| Character Group | When Their Story Resolves |
|---|---|
| Most guests investigated during Days One through Three | Their fates lock in once you enter the Blake Residence |
| Coventry, Marquess Blake, and Walter Blake | Their resolutions come in the endgame itself, regardless of earlier action |
Keep this distinction in mind. Don’t assume every character needs the same kind of attention during the main three days.
Don’t Skip the Odd Stone
Grab this item using the safe code in the Empty Bedroom before moving forward. It protects you during the séance itself.

This is the one item you shouldn’t skip in the entire game. Get it before you proceed into the endgame.
Inside the Blake Residence
The endgame sequence includes its own significant puzzle. The Phrenology Bust, found in the Lab, is a good example.
Solving it requires cross-referencing the in-game Esoteric Book’s table of numbers and elements. The result spells out a short answer tied to chemical elements.
Reaching Different Endings
Multiple endings exist in this game. You can reach different ones by reloading your final save and making a different choice at the appropriate point.
One specific ending is described as requiring an exception prepared earlier in your playthrough. The exact requirement isn’t fully documented anywhere available. Treat this honestly: experiment with reloading your final save rather than expecting one guaranteed method.
You need some help in the game? Try our working and active The Seance of Blake Manor Codes.
Missable Checklist by Day
Here’s everything condensed into one reference.

| Day | Key Missable | What to Do |
|---|---|---|
| Day One | Miss Deane’s departure event | Exit through the office window, not the main door |
| Day Two | Master keys cutscene | Be in the Atrium between 9 PM and midnight |
| Day Two | Guest eavesdrop scenes | Position near a balcony or stairwell on schedule |
| Day Three | Basement access | Enter near the Stables, get the key inside |
| Before endgame | Blake Residence entry | Make a manual save, grab the Odd Stone first |
Need Specific Lock Codes?
This walkthrough focuses on the overall path through the game. If you’re stuck on a specific safe or lockbox along the way, a dedicated code reference covers every confirmed combination in detail.
One example worth knowing as you go: the Blake Manor safe code is 16-15-39, derived by translating the word SPY into periodic table atomic numbers. For every other lock in the game, check a full codes guide rather than hunting through scattered sources.
Frequently Asked Questions
Is The Seance of Blake Manor a Roblox game?
No. It’s a standalone mystery game on Steam. There’s no redeemable code system for currency or items.
What’s the most important thing to know on Day One?
Exit through the office window after Miss Deane’s departure event, not the main door. The main door ends your run immediately.
What happens if I miss the master keys cutscene on Day Two?
Access to certain rooms gets delayed. The cutscene occurs between 9 PM and midnight in the Atrium.
When does the Basement unlock?
Day Three. Enter from the area near the Stables to begin.
What should I do before entering the Blake Residence?
Make a manual save and grab the Odd Stone from the Empty Bedroom first. Most character fates lock in permanently once you’re inside.
Who are Coventry, Marquess Blake, and Walter Blake, and when do their stories resolve?
They’re endgame-exclusive characters. Their resolutions come during the Blake Residence sequence itself, regardless of what you did earlier. Check the updates on this Steam community.
How do I get a different ending?
Reload your final save and make a different choice at the key decision point. One specific ending requires an exception prepared earlier, though the exact requirement isn’t fully documented.
Where can I find specific lock codes while following this walkthrough?
A dedicated codes and passwords guide covers every confirmed combination in the game in full detail.
Quick Reference Summary
| Question | Answer |
|---|---|
| Is this a Roblox game | No, a Steam mystery game |
| Biggest Day One mistake to avoid | Exiting through the main door |
| Day Two timing window | 9 PM to midnight, Atrium |
| When the Basement opens | Day Three |
| What to do before the endgame | Manual save, grab the Odd Stone |
| Endgame-exclusive characters | Coventry, Marquess Blake, Walter Blake |
Is a freelance tech writer based in the East Continent, is quite fascinated by modern-day gadgets, smartphones, and all the hype and buzz about modern technology on the Internet. Besides this a part-time photographer and love to travel and explore. Follow me on. Twitter, Facebook Or Simply Contact Here. Or Email: info@axeetech.com