Voices of the Void: Coordinate Radar Communication Error, Fixed
Your coordinate dot won’t move. The panel says communication error. You’re stuck.
Here’s the fast answer. A physical Coordinate Radar tower out in the game world has broken down. Travel to it, complete the repair minigame, and your dot moves again.

That’s it. This is not a network problem, a WiFi issue, or a firewall setting. If you’ve seen advice suggesting otherwise, skip it entirely.
This Is Not a Network Issue
Let’s be direct about this, because some advice floating around gets it completely wrong.
Voices of the Void is a single-player game. The coordinate radar communication error has nothing to do with your internet connection, your firewall, packet loss, or your ISP. It’s not caused by outdated game files either.
Checking your WiFi, switching to Ethernet, or verifying game files through a launcher will not fix this. None of that touches the actual mechanic at all.
The real cause sits entirely inside the game world itself.
How the Coordinate Radar Tower System Actually Works
Three physical Coordinate Radar towers exist in the game world. They’re named CR1, CR2, and CR3.

Each tower holds up to 8 fuses. Those fuses act as a health pool, and that health drains gradually during normal play.

Once a tower’s health hits zero, its matching point on the Coordinates computer freezes in place. That frozen dot is the communication error you’re seeing.
Replacing the fuses alone won’t fix it. You have to physically travel to the tower and complete a repair minigame first.
Step-by-Step Fix
Follow this process to get a downed tower running again.
- Open the console and check which tower is affected.
- Point your compass at the broken tower to navigate there directly.
- Travel to the tower’s physical location in the game world.
- Find the red and green light panel on the tower.
- Work through the lights until every light turns green.
- Activate the lever to restart the tower.
- Return to the Coordinates computer. The stuck point should move normally again.

A handful of console commands make steps 1 and 2 much easier.
| Command | What It Does |
|---|---|
| cr.check | Shows the current number of working fuses on a tower |
| cr.health | Shows the current health value of a tower |
| sv.target cr1, cr2, or cr3 | Points your compass toward that specific tower |

Run cr.health first if you’re not sure which tower is the problem. Then use sv.target to head straight there instead of wandering the map.
Where to Find Each Tower
Knowing the general area saves a lot of walking.
| Tower | Location |
|---|---|
| CR1 | Near the Whiskey radio telescope landmark |
| CR2 | South-east of Whiskey, near a bed covered in Yellow Mushroom growth and a Bee-infested Power Block |
| CR3 | Near a lake, north-west of the Romeo landmark, surrounded by ferns |

CR2 is worth a closer look while you’re there. It has extra lootable items, including notes, one warning against opening the Power Block, and another explaining how to craft a fuse.
Can Kerfur-Omega Fix This For You?
No. Your companion robot, Kerfur-Omega, cannot repair Coordinate Radar towers, at least as of Alpha 0.9.0.

You’ll need to handle tower repairs yourself. There’s no shortcut through your companion here.
Don’t Confuse This With the Ping and Scan Error Codes
There’s a completely separate error system on the Coordinates panel. It’s easy to mix up with the tower issue, so keep them apart in your head.
| Coordinate Radar Tower Issue | Ping/Scan Error Codes |
|---|---|
| Caused by tower health hitting zero from fuse degradation | Caused by conditions during an active ping or scan attempt |
| Fixed by traveling to the tower and completing the light minigame | Fixed by adjusting your approach to the ping, or upgrading sensor stats |
| Affects whether a coordinate point can move at all | Affects whether a specific ping or scan attempt succeeds |

The ping and scan system has four numbered errors. Error 1 means satellites are active and moving, so a ping can’t run yet. Error 2 means the ping failed due to a weak or absent signal. Error 3 means an invalid object, so try a different signal instead. Error 4 is a sensor error, a random failure chance that upgrading your sensor can reduce.
These four errors relate to upgradable stats like sensor success rate, detector sensitivity, detector frequency, and detector quality. None of that connects to tower health or fuses in any way.
Turning Off Tower Degradation Entirely
If you’d rather skip this mechanic altogether, there’s an option for that.
Tower health degradation can be disabled as a difficulty setting from the main menu. Select your save slot first, then look for the option there.
This is a per-save setting, so it won’t affect other saves you might have running.
Frequently Asked Questions
What actually causes the coordinate radar communication error?
A physical Coordinate Radar tower’s health has hit zero from fuse degradation, freezing its matching point on the Coordinates computer.
Is this a network or connectivity problem?
No. This is a single-player, in-world mechanic. It has nothing to do with your internet connection, firewall, or game files.
How do I know which tower is broken?
Use the cr.health console command to check tower health directly, then sv.target cr1, cr2, or cr3 to navigate to the affected one.
Do I just need to replace fuses to fix a tower?
No. Fuses alone won’t restart a downed tower. You must complete the red and green light minigame and activate the lever.
Where are the coordinate radar towers located?
CR1 is near Whiskey, CR2 is south-east of Whiskey, and CR3 is near a lake north-west of Romeo.
Can Kerfur-Omega fix a broken tower for me?
No. Kerfur-Omega cannot repair Coordinate Radar towers as of Alpha 0.9.0.
Is this the same as the coordinates panel error codes 1 through 4?
No. Those errors relate to pinging and scanning for signals, a completely separate system from tower health.
Can I turn off tower health degradation entirely?
Yes. It’s a difficulty option in the main menu, set per save slot.
Quick Reference Summary
| Question | Answer |
|---|---|
| Is this a network issue | No |
| Real cause | A downed Coordinate Radar tower |
| Real fix | Travel to it, complete the light minigame |
| Does replacing fuses alone fix it | No |
| Can Kerfur-Omega fix it | No |
| Same as ping/scan errors | No, a separate system |
Cryptic error messages tend to show up across every kind of game, not just this one. If a physical repair puzzle isn’t your speed, our guides on the KSP KSS2 critical parallax error and the cv2 unknown C++ exception work through a similar diagnose-first approach for very different technical issues. And if you enjoy a good “here’s what’s actually wrong” correction like this one, our breakdowns of the error llekomiss and Pokemon Center Error 43 take the same approach.
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