Being a DIK Season 3 “jade_state Is Not Defined” Error: How to Load Old Saves Correctly

Being a DIK Season 3 launched on Steam on September 1, 2026, and its new save-transfer system is already producing some very specific troubleshooting searches.

One current player attempting to use an older save received this Ren’Py traceback:

File "game/scripts/freeroam/episode12/ep12_freeroam_room1_events.rpy",
line 46

NameError: name 'jade_state' is not defined

The report identifies Being a DIK version 0.12.2.9.

Being a DIK jade_state is not defined error
Episode 12 can produce a Ren’Py NameError involving jade_state.

The important clue is that Season 3 does not treat old Season 2 saves like ordinary Season 3 saves.

The developer has an official import process.

Quick answer

If Being a DIK Season 3 crashes with NameError: jade_state is not defined after opening an older save, return to the Season 3 main menu and use Import, not Continue, for your exported end-of-Season-2 save. Continue is intended for saves already created inside Season 3.

Also Read: Being A Dik 3 M c3 is not defined

Why this error is appearing

Season 3 uses its own executable.

The developer’s official Steam instructions explain that when launching the game you can choose between:

  • Seasons 1 & 2
  • Season 3

Season 3 also expects previous progression to be transferred using a dedicated save-export/import system.

That makes trying to treat an ordinary older save like a native Season 3 save a likely troubleshooting branch when missing-state errors appear.

Import is not the same as Continue

This is the single most important point.

The developer explicitly distinguishes:

Import

Used to bring an exported Season 2 save into Season 3.

Being a DIK Season 3 Import menu
Use Import for transferred Season 2 saves.

Continue

Used to continue a save that already belongs to Season 3.

So if you’re moving your old playthrough into Season 3, don’t start with Continue.

Correct way to transfer your Season 2 save

You need a save from the end of Episode 8.

The official process is:

Step 1: Launch Seasons 1 & 2

From Steam, choose the Seasons 1 & 2 executable.

Step 2: Reach the end of Episode 8

Season 3 uses save files exported at the end of Episode 8.

Step 3: Use the Save Transfer interface

Save your playthrough through the special transfer interface.

An ordinary manual save from somewhere in the middle of Episode 7 is not the same thing.

Being a DIK Season 2 save transfer
Create the transferable save through the Episode 8 save-transfer interface.

Step 4: Launch Season 3

Return to Steam and start Season 3.

Step 5: Click Import

From the Season 3 main menu choose:

Import

Do not click:

Continue

Step 6: Choose the exported save

Your valid Season 2 transfer saves should appear in the Import menu.

The developer says once selected, that imported state becomes the basis for continuing the story in Season 3.

What does jade_state mean?

The traceback indicates the Episode 12 script attempted to reference:

jade_state

but that variable wasn’t defined in the current runtime state.

That’s what a Ren’Py:

NameError

means here.

It does not automatically tell us why the state was missing.

Potential reasons can include:

  • invalid save transfer
  • loading a save through the wrong menu
  • damaged save data
  • a Season 3 scripting bug
  • save state created on a different game version

The official Import/Continue distinction makes the save-transfer route the first thing worth verifying.

Do not edit the RPY file manually

The traceback points to:

ep12_freeroam_room1_events.rpy
line 46

That doesn’t mean you should open the script and invent:

jade_state = something

The variable likely represents prior game state.

Forcing an arbitrary value may get past one condition while breaking later story logic.

You want the correct save state; not a fake variable.

Verify Being a DIK through Steam

If you’re importing correctly but still receiving the error:

Steam → Being a DIK → Properties → Installed Files → Verify integrity of game files

Then restart Steam.

Try another valid exported save

If you created more than one end-of-Episode-8 transfer save:

  1. Launch Season 3.
  2. Choose Import.
  3. Test another exported save.

If one works and another produces jade_state, that strongly suggests the problem is specific to that save state.

Make sure Season 3 is current

The current traceback identifies:

Being a DIK 0.12.2.9

If a newer Season 3 patch is released, update before debugging old script files manually.

Fresh DLC launches tend to produce save/import edge cases that developers can patch quickly.

Season 3 requirements

Steam confirms Season 3:

  • released September 1, 2026
  • requires the base Season 1 game
  • also requires Season 2
  • uses saves created at the end of Episode 8

That makes proper save transfer part of the actual Season 3 design, not an optional workaround.

Being a DIK Season 2 to Season 3 save flow
Export in Season 2, then import into Season 3.

Related fresh gaming guides

For more current September gaming fixes:

Kernel Hearts Fatal Error:
https://axeetech.com/kernel-hearts-fatal-error/

Killing Floor 3 September crashes:
https://axeetech.com/killing-floor-3-gpu-overload-crashes-qol-update/

And for the latest Roblox reward status:

DOORS REPRESSED code:
https://axeetech.com/doors-repressed-code/

Final verdict

If your Being a DIK Season 3 traceback says:

NameError: name 'jade_state' is not defined

After attempting to open an older save, start by checking the save-transfer method.

The developer is explicit:

Season 2 transfer save → Import

Season 3 save → Continue

Use the intended import path before editing save files, scripts or Ren’Py variables.

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