Being a DIK Season 3 “jade_state Is Not Defined” Error: How to Load Old Saves Correctly
Being a DIK Season 3 launched on Steam on September 1, 2026, and its new save-transfer system is already producing some very specific troubleshooting searches.
One current player attempting to use an older save received this Ren’Py traceback:
File "game/scripts/freeroam/episode12/ep12_freeroam_room1_events.rpy",
line 46
NameError: name 'jade_state' is not defined
The report identifies Being a DIK version 0.12.2.9.

The important clue is that Season 3 does not treat old Season 2 saves like ordinary Season 3 saves.
The developer has an official import process.
Quick answer
If Being a DIK Season 3 crashes with NameError: jade_state is not defined after opening an older save, return to the Season 3 main menu and use Import, not Continue, for your exported end-of-Season-2 save. Continue is intended for saves already created inside Season 3.
Also Read: Being A Dik 3 M c3 is not defined
Why this error is appearing
Season 3 uses its own executable.
The developer’s official Steam instructions explain that when launching the game you can choose between:
- Seasons 1 & 2
- Season 3
Season 3 also expects previous progression to be transferred using a dedicated save-export/import system.
That makes trying to treat an ordinary older save like a native Season 3 save a likely troubleshooting branch when missing-state errors appear.
Import is not the same as Continue
This is the single most important point.
The developer explicitly distinguishes:
Import
Used to bring an exported Season 2 save into Season 3.

Continue
Used to continue a save that already belongs to Season 3.
So if you’re moving your old playthrough into Season 3, don’t start with Continue.
Correct way to transfer your Season 2 save
You need a save from the end of Episode 8.
The official process is:
Step 1: Launch Seasons 1 & 2
From Steam, choose the Seasons 1 & 2 executable.
Step 2: Reach the end of Episode 8
Season 3 uses save files exported at the end of Episode 8.
Step 3: Use the Save Transfer interface
Save your playthrough through the special transfer interface.
An ordinary manual save from somewhere in the middle of Episode 7 is not the same thing.

Step 4: Launch Season 3
Return to Steam and start Season 3.
Step 5: Click Import
From the Season 3 main menu choose:
Import
Do not click:
Continue
Step 6: Choose the exported save
Your valid Season 2 transfer saves should appear in the Import menu.
The developer says once selected, that imported state becomes the basis for continuing the story in Season 3.
What does jade_state mean?
The traceback indicates the Episode 12 script attempted to reference:
jade_state
but that variable wasn’t defined in the current runtime state.
That’s what a Ren’Py:
NameError
means here.
It does not automatically tell us why the state was missing.
Potential reasons can include:
- invalid save transfer
- loading a save through the wrong menu
- damaged save data
- a Season 3 scripting bug
- save state created on a different game version
The official Import/Continue distinction makes the save-transfer route the first thing worth verifying.
Do not edit the RPY file manually
The traceback points to:
ep12_freeroam_room1_events.rpy
line 46
That doesn’t mean you should open the script and invent:
jade_state = something
The variable likely represents prior game state.
Forcing an arbitrary value may get past one condition while breaking later story logic.
You want the correct save state; not a fake variable.
Verify Being a DIK through Steam
If you’re importing correctly but still receiving the error:
Steam → Being a DIK → Properties → Installed Files → Verify integrity of game files
Then restart Steam.
Try another valid exported save
If you created more than one end-of-Episode-8 transfer save:
- Launch Season 3.
- Choose Import.
- Test another exported save.
If one works and another produces jade_state, that strongly suggests the problem is specific to that save state.
Make sure Season 3 is current
The current traceback identifies:
Being a DIK 0.12.2.9
If a newer Season 3 patch is released, update before debugging old script files manually.
Fresh DLC launches tend to produce save/import edge cases that developers can patch quickly.
Season 3 requirements
Steam confirms Season 3:
- released September 1, 2026
- requires the base Season 1 game
- also requires Season 2
- uses saves created at the end of Episode 8
That makes proper save transfer part of the actual Season 3 design, not an optional workaround.

Related fresh gaming guides
For more current September gaming fixes:
Kernel Hearts Fatal Error:https://axeetech.com/kernel-hearts-fatal-error/
Killing Floor 3 September crashes:https://axeetech.com/killing-floor-3-gpu-overload-crashes-qol-update/
And for the latest Roblox reward status:
DOORS REPRESSED code:https://axeetech.com/doors-repressed-code/
Final verdict
If your Being a DIK Season 3 traceback says:
NameError: name 'jade_state' is not defined
After attempting to open an older save, start by checking the save-transfer method.
The developer is explicit:
Season 2 transfer save → Import
Season 3 save → Continue
Use the intended import path before editing save files, scripts or Ren’Py variables.
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